// Frame.h - a coordinate system. // // Copyright (C) 2001--2004 Sam Varner // // This file is part of Vamos Automotive Simulator. // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA #ifndef _FRAME_H_ #define _FRAME_H_ #include <vamos/geometry/Three_Vector.h> #include <vamos/geometry/Three_Matrix.h> namespace Vamos_Body { //* A Frame describes a coordinate system. class Frame { protected: // The position of the origin of this frame relative to the parent frame. Vamos_Geometry::Three_Vector m_position; // The orientation of this frame relative to the parent frame. The columns // of the matrix are the unit vectors of the x, y, and z axes. This is // also the transformation matrix for rotating vectors into and out of // this frame. See rotate_in () and rotate_out (). Vamos_Geometry::Three_Matrix m_orientation; // The position of the origin of this frame relative to the parent // frame. This is the vector from the parent frame's origin to // this frame's origin, expressed in the coordinates of the parent // frame. Vamos_Geometry::Three_Vector m_velocity; // The angular velocity vector of this frame expressed in the // coordinates of the parent's frame. Vamos_Geometry::Three_Vector m_ang_velocity; public: //** Constructors // Specify the position and orientation. Frame (const Vamos_Geometry::Three_Vector& position, const Vamos_Geometry::Three_Matrix& orientation); // Take the parent's orientation. Frame (const Vamos_Geometry::Three_Vector& position); // Make a frame that's coincident with the parent frame. Frame (); // VEC is a vector in the parent's frame. The representation of // VEC in this frame is returned. Vamos_Geometry::Three_Vector transform_in (const Vamos_Geometry::Three_Vector& vec) const; // VEC is a vector in this frame. The representation of VEC in // the parent's frame is returned. Vamos_Geometry::Three_Vector transform_out (const Vamos_Geometry::Three_Vector& vec) const; // Same as transform_out (VEC) above, except that the rotation is // about the point PIVOT expressed in this frame's coordinates. Vamos_Geometry::Three_Vector transform_out (const Vamos_Geometry::Three_Vector& vec, const Vamos_Geometry::Three_Vector& pivot) const; // Same as transform_in (VEC) above, except that translation is // not performed. Vamos_Geometry::Three_Vector rotate_in (const Vamos_Geometry::Three_Vector& vec) const { return m_orientation.transpose () * vec; } // Same as transform_out (VEC) above, except that translation is // not performed. Vamos_Geometry::Three_Vector rotate_out (const Vamos_Geometry::Three_Vector& vec) const { return m_orientation * vec; } // Change the position by DELTA_R. void translate (const Vamos_Geometry::Three_Vector& delta_r) { m_position += delta_r; } // Rotate the frame about the vector delta_theta, by an angle equal to // the magnitude of DELTA_THETA. void rotate (const Vamos_Geometry::Three_Vector& delta_theta); // Put this frame's origin at NEW_POSITION in the parent's // coordinates. void place (const Vamos_Geometry::Three_Vector& new_position) { m_position = new_position; } // Give this frame an absolute orientation of NEW_ORIENTATION. void orient (const Vamos_Geometry::Three_Matrix& new_orientation) { m_orientation = new_orientation; } // Express the orientation of this frame as a vector in the parent // frame and a rotation about that vector. ANGLE holds the // rotation angle when the function returns. The returned vector // has a magnitude of sin (ANGLE). The values returned are // suitable for use with the glRotate functions. Vamos_Geometry::Three_Vector axis_angle (double* angle) const; // Return the position of the origin in the parent frame. Vamos_Geometry::Three_Vector position () const { return m_position; }; // Return the orientation matrix of the frame relative to the // parent frame. Vamos_Geometry::Three_Matrix orientation () const { return m_orientation; } // Return the velocity of the origin relative to the parent frame. Vamos_Geometry::Three_Vector velocity () const { return m_velocity; } // Return the angular velocity of the frame relative to the parent // frame. Vamos_Geometry::Three_Vector ang_velocity () const { return m_ang_velocity; } void set_ang_velocity(Vamos_Geometry::Three_Vector newangvel) {m_ang_velocity = newangvel;} void set_velocity(Vamos_Geometry::Three_Vector newvel) {m_velocity = newvel;} }; } #endif // not _FRAME_H_