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//  Tire.h - the tire for a wheel.
//  Copyright (C) 2001 Sam Varner
//  This file is part of Vamos Automotive Simulator.
//  This program is free software; you can redistribute it and/or modify
//  it under the terms of the GNU General Public License as published by
//  the Free Software Foundation; either version 2 of the License, or
//  (at your option) any later version.
//  This program is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  GNU General Public License for more details.
//  You should have received a copy of the GNU General Public License
//  along with this program; if not, write to the Free Software
//  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

#ifndef _TIRE_H_
#define _TIRE_H_

#include <iostream>
using namespace std;

#include <vamos/geometry/Material.h>
#include <vamos/geometry/Three_Vector.h>
#include <vamos/body/Particle.h>

#include <vector>

#define HAT_LOAD 0.5

namespace Vamos_Body
  //* The frictional properties of the tire.
  class Tire_Friction
      // The parameters of the longitudinal magic equation.
      std::vector <double> m_longitudital_parameters;

      // The parameters of the transverse magic equation.
      std::vector <double> m_transverse_parameters;

      // The parameters of the magic equation for aligning torque.
      std::vector <double> m_aligning_parameters;

      // A parameter that is used to set the volume of the tire squeal
      // sound. 
      double m_slide;

      //** Constructor
      Tire_Friction (const std::vector <double>& long_parameters,
                           const std::vector <double>& trans_parameters,
                           const std::vector <double>& align_parameters);

      // Return the friction vector calculated from the magic formula.
      // HUB_VELOCITY is the velocity vector of the wheel's reference
      // frame.  PATCH_SPEED is the rearward speed of the contact pacth
      // with respect to the wheel's frame.
      friction_forces (double normal_force, double friction_factor, 
                               const Vamos_Geometry::Three_Vector& hub_velocity, 
                               double patch_speed, double current_camber,
                              double sigma_hat, double alpha_hat);

      double Pacejka_Fx(double sigma, double Fz, double friction_factor);
      double Pacejka_Fy(double alpha, double Fz, double gamma, double friction_factor);
      double Pacejka_Mz(double sigma, double alpha, double Fz, double gamma, double friction_factor);
      // Return the value of the slide parameter.
      double slide () const { return m_slide; }

  //* The tire for a wheel.
  class Tire : public Particle
      // maximum grip sigma
      double sigma_hat[HAT_ITERATIONS];
      // maximum grip alpha
      double alpha_hat[HAT_ITERATIONS];
      // calculate maximum grip sigma and alpha
      void FindSigmaHatAlphaHat(double load, double & sh, double & ah);
      // The radius of the tire.
      double m_radius;

      // Linear rolling resistance on a hard surface.
      double m_rolling_resistance_1;

      // Quadratic rolling resistance on a hard surface.
      double m_rolling_resistance_2;

      Tire_Friction m_tire_friction;

      // The rotational inertia of the tire.
      double m_inertia;

      // The rotational speed of the tire in radians per second.
      double m_rotational_speed;

      double m_last_rotational_speed;

      // How fast the tire is sliding.
      double m_slide;

      //// Input paremeters provided by the wheel.

      // The velocity of the wheel relative to the road.
      Vamos_Geometry::Three_Vector m_velocity;

      // The angular velocity about the normal to the surface.
      double m_normal_ang_velocity;

      // The force perpendicular to the surface.
      double m_normal_force;

      // The current camber, supplied by the wheel.
      double m_camber;

      // The torque on the wheel due to acceleration or braking.
      double m_applied_torque;

      // True if the brake for this wheel is locked.
      bool m_is_locked;

      // The surface that the tire is currently on.
      Vamos_Geometry::Material_Handle m_material;

      // Orient the tire's z-axis with the normal force.
      void orient_frame_with_unit_vector (const Vamos_Geometry::
                                                            Three_Vector& normal_unit_vector);
      double m_feedback;
      //1.0 equals a pure off-road tire, 0.0 is a pure road-tire
      double m_tread;
      //parameters of the surface we're driving on
      double m_friction1;
      double m_friction2;
      double m_rolling_resistance_factor;
      double m_rolling_drag;

      //** Constructor
      Tire (double radius, double rolling_resistance_1,
              double rolling_resistance_2, const Tire_Friction& friction, 
              double inertia, double tread);

      //** Destructor
      //virtual ~Tire ();

      // Called by the wheel to update the tire.
      void input (const Vamos_Geometry::Three_Vector& velocity, 
                        double normal_ang_velocity,
                        const Vamos_Geometry::Three_Vector& normal_force,
                        double camber,
                        double torque,
                        bool is_locked,
                        Vamos_Geometry::Material_Handle material);

      void find_forces ();

      // Advance the tire in time by TIME.
      void propagate (double time);

      void rewind ();

      // Return the radius of the tire
      double radius () const { return m_radius; }

      // Return the rotational speed of the tire.
      double rotational_speed () const { return m_rotational_speed; }
      void set_rotational_speed(double newrs) {m_rotational_speed = newrs; m_last_rotational_speed = newrs;}

      // Return the linear speed of the tread.
      double speed () const { return m_rotational_speed * m_radius; }

      // Return the linear sliding speed. 
      double slide () const { return m_slide; }

      // Return the position of the contact patch in the wheel's
      // coordinate system.
      Vamos_Geometry::Three_Vector contact_position () const;

      // Set the tire to its initial conditions.
      void reset ();
      double GetFeedback() {return m_feedback;}
      void SetSurfaceParams(double f1, double f2, double rr, double rd) {m_friction1 = f1; m_friction2 = f2; m_rolling_resistance_factor = rr; m_rolling_drag = rd;}

#endif // !_TIRE_H_

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